openashbyhqmakersfund
Senior Director, Engineering
Second Dinner
LocationSecond Dinner (US Remote)
WorkplaceRemote
EmploymentFullTime
Posted2026-06-04T00:43:42.690+00:00
Last observed2026-06-13 05:24:18.230489
Job idmakersfund-second-dinner:ashbyhq:fa1d17c0-66d1-489b-a324-23e7d762f9a4
Who We Are Second Dinner is an award-winning independent game development studio. Just how many awards, you ask? A whopping 22 in total so far… Including Mobile Game of the Year from both The Game Awards https://www.marvel.com/articles/games/marvel-snap-mobile-game-of-the-year-2022 and DICE https://www.pocketgamer.biz/news/80935/marvel-snap-wins-mobile-game-of-the-year-at-the-dice-awards/, Best Strategy Game from IGN https://www.ign.com/articles/best-strategy-game-2022, and the prestigious Apple Design Award for Innovation https://www.gamedeveloper.com/business/marvel-snap-and-resident-evil-village-among-apple-design-award-winners. Yes, that's a lot of awards! But these accolades don't magically materialize; they're a testament to the amazing folks who make up our studio. You could be the next addition to our award-winning team! Continue reading to find out more. For our debut game, MARVEL SNAP, we've partnered with Marvel (Trust us, we had to pinch ourselves too!). We've got other SUPER FUN (but still secret) projects in the works and this role is a chance to be a part of something new, and special at the company. As a remote-first company, we value diversity and encourage applications from everyone who can bring something unique to the table. Our Engineering team: At Second Dinner, we believe that great people in a great work environment will lead us to great games and player experiences. In engineering, we empower our team to build and innovate with best in class tools in ways they haven't been used before. Our goal is to simplify the game development process and redefine what is possible in game development. Your Role As a Senior Director of Engineering, you will report to the GM of MARVEL SNAP and your primary responsibility will be to tackle the technical challenges facing the game team. You’ll oversee a large team of talented MARVEL SNAP engineers to develop and improve tools and systems. Your work will empower the entire team to provide our players with delightful and robust gameplay experiences. You are accountable for ensuring that today’s engineering decisions enable tomorrow’s innovation. If you would like to play an integral part in shaping the technology foundations that will support our team and our players for years to come, APPLY! What You’ll Do: - Ensure the best outcomes from our 20-person engineering group and 6-person QA team - Act as technical visionholder for MARVEL SNAP, as we transition to long-term solutions - Own the delivery pipeline from planning to production, remove friction and deliver quality features to players in a timely fashion - Champion pragmatic engineering decisions: know when to build fast and when to build right - In conjunction with Production, ensure quality output from xDev partners, evaluation, onboarding, integration, and accountability - Define quality and deployment standards that scale across internal and xDev teams, then empower others to uphold them - Be the kind of leader people want to work for, hold meaningful 1:1s, track growth, and build actionable career plans - Iterate on hiring, pinch hit when the team needs you, and stay close to the code What You’ll Need: - Proven experience shipping and operating a live-service game - Track record of technical management of external development partners or vendors - Add value at every level: IC engineers, external partners, production, and leadership - Experience leading an engineering team through the ups and downs of long-term live services games - Strong familiarity with Unity, AWS, Git, and .NET - Comfortable both setting strategic direction and rolling up your sleeves Nice to Have, But Not Necessary: - Experience designing and scaling a hub-and-spoke or xDev-heavy engineering model - Experience operating a global backend at scale - Background in live-service game telemetry, A/B testing, or rapid iteration frameworks The total compensation for this position includes a new hire offer base salary range of $ 270,000-300,000 USD +
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